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IntroductionEdit

This game is based on the manga and anime series The Law of Ueki. It's a 2D fighter action video game developed and published by Banpresto, and released in Japan in 2006.


Game guideEdit

This is a game guide to Ueki no Housoku: Shinki Sakuretsu! Nouryokumono Battle.

Controls:Edit

Left: Run left

Right: Run right

Down: Guard (You can also guard in mid-air)

Up: (Used in sacred weapons and other moves, seen later)

A: Jump

Up + A: Super Jump

B: Normal Attack

Up + B: Wood Thrust Attack

Down + B: Rising Wood Attack

(mid-air) Down + B: Jumping Hammer Attack

L + B: Giant Bat Attack

L: (Used in sacred weapons and other moves, seen later)

R: (Used in sacred weapons and other moves, seen later)

Basics:Edit

The 5 gauges under the life gauge are called "memories", and are used to perform the sacred weapons and the Lvl. 2 Reverse.

Pressing the attack button 3 times will trigger a basic 3 hit combo. 

The Jumping Hammer attack, if it hits the enemy, will stop the enemy on his tracks and make him bounce defenselessly against the floor. Then, you can juggle in some hit (or even a sacred weapon if you time it right, in some cases).

The Giant Bat attack can be used to repel thrown objects, and will send the enemy flying into the air if it hits him.

Game modes:Edit

  • Story mode:

In this mode you'll fight some enemies following the anime's story, gaining sacred weapons, minigames and talents for you collection. On each fight, depending on how you fight your enemy, you'll get some bonus points, that will add together to form a rank. The higher the rank, the rarest the cards you'll get. After you defeat an enemy in this mode, you can fight against him anytime you want in Challenge mode.

  • Challenge mode (not available at first)

Here you can fight any enemy you have unlocked previously oon Story mode, to get a better rank (and then, new cards or moves).

Minigames: Edit

TBW

Collection: Edit

Here you can see all the cards you've got.

TBW



Option




Here you can adjust the game's difficulty, listen to the game's BGM

(not available at first) and delete all your save data.




|4. Moves |




As you beat the enemies in Story/Challenge Mode, you'll get different

moves for Ueki. Their real name are 'Jingis', but I won't be using that

name much because there ARE differences between Special and Super Moves:



-Performing a Super Move triggers full-screen pictures of the attack

-Two bonuses after the battle ('Only One SM' and 'SM Finish') can't be

gotten by Special Moves (i.e. 'Fuudo' or 'Reverse').



Here they are:



Special Moves




Name: Fuudo

Command: Down + L + B

Desc: A giant wood arm covered in metal punches upwards (also, defends

him for a little amount of time)

Cost: 1/2 memory



Name: Raika

Command: L + A

Desc: Slides quickly forward (passing by enemies and/or thrown objects)

Cost: 1/4 memory



Name: Seikuu

Command: Air, L + A

Desc: Flies quickly forward (passing by enemies and/or thrown objects)

Cost: 1/4 memory



Name: LV 2 Reverse

Command: Up + L + B

Desc: Ueki concentrates and, if a enemy or a thrown object gets close to

him, rises a shield that repels them. Can be used in mid-air

Cost: 1/4 memory



Super Moves




Name: Kurogane

Command: R + B

Desc: Ukei makes a cannon from wood and fires a wood ball. Can be used

in mid-air; then, he'll shoot downwards

Cost: 1 memory



Name: Ranma

Command: Up + R + B

Desc: Ueki creates a giant blade, that slashes downwards

Cost: 1 memory



Name: Mash

Command: Down + R + B

Desc: Ueki summons a weird box that, after a few seconds, bites the

enemy

Cost: 1 memory



Name: Pick

Command: L + R + B

Desc: Ueki creates a large column to attack the enemy

Cost: 3 memories



Name: Galiper

Command: Down + L + R + B

Desc: If the enemy gets caught in the green flash, a box will close

around him and keep him trapped for a few seconds. You can seize the

opportunity to attack him freely

Cost: 3 memories



Name: Namihana

Command: Up + L + R + B

Desc: Ueki summons a large tentacle-shaped flower that attacks back

and forth

Cost: 3 memories



Name: Maou

Command: Hold L + R till you flash, then B

Desc: Ueki fires a spiritual projection of Kobasen, his teacher, which

will fly towards the end of the screen (hitting the enemy) and explode there

Cost: 5 memories




|5. Challenge mode |




Here I'll explain the bonus points and the ranks.



This is a list of all the bonus points you can get, with an explanation

on how to get them:



-Perfect: 2500 points

-Got by: Don't get hit by the enemy



-S.M. Finish: 1000 points

-Got by: Finish the enemy with a Super Move



-No Guard: 1500 points

-Got by: Don't guard against the enemy attacks



-Only One S.M: 1000 points

-Got by: Hit the enemy with only one kind of Super Move (doesn't matter

-how many times you do it, or if you perform another S.M. and doesn't hit)



-Reverse: 1000 points

-Got by: Use the 'LV 2 Reverse' Jingi successfully



-5 Combo: 1000 points

-Got by: Hit the enemy 5 times in a row



-7 Combo: 1500 points

-Got by: Hit the enemy 7 times in a row



-Jump Mania 30 Jumps: 500 points

-Got by: Jump 30 times during a battle



-Dash Mania 20 Meters: 500 points

-Got by: Dash (all the screen long) 20 times during a battle



-Connect Attack: 1000 points

-Got by: Just hit the enemy successfully once (don't let him guard all

-your attacks)



-No Enemy Attack: 2000 points

-Got by: Attack the enemy non-stop and finish him without giving him

-the chance to attack you



-Zorro ? Chance: 1000 points

-Got by: Attack the enemy while he's about to perform a (powerful) attack



-S.M. Hit 3 or More Targets: 1000 points

-Got by: Time a Super Move so that it hits the enemy and a couple of

-thrown objects



-Almost No Life: 1000 points

-Got by: Finish the enemy with only a little life



-Style Points (in blue): X points

-Got by: Depending on how you fight and the difficulty level you're

-on, you get more or less points



-Special K.O (in red): 5000 points

-Got by: Finish the enemy in an unique way (related to the anime, I

-guess)

-*Note: depends on the enemy (for a detailed list, see below)



-Target #1 (in yellow): 3000 points

-Got by: Do the first of that enemy's targets

-*Note: depends on the enemy (for a detailed list, see below)



-Target #2 (in yellow): 4000 points

-Got by: Do the second of that enemy's targets

-*Note: depends on the enemy (for a detailed list, see below)



The rank will be determined by how many points you get:



E Rank: 0-3000 points

D Rank: 4000-7000 points

C Rank: 8000-12000 points

B Rank: 13000-17000 points

A Rank: 18000-19000 points

S Rank: 20000-30000 points



(if you're wondering, I think there's no way to go over the 30000 points,

but even in that case, it keeps on being S Rank)




|6. Enemies |




Well, now here comes the list of the enemies, along with their Special

K.Os and targets:



1st enemy


Name: Shonen Riho

Power: Can change his fighting spirit into energy for his attacks

Super Move: Gankutsuou (a rock-breaking charge attack)

Special K.O: Finish him while he's performing his own Super Move

Target #1: Break a boulder

Target #2: Hit him with a Super Jumping Hammer (doesn't work?)



2nd enemy


Name: Robert Hayden

Power: Can change ideals into reality

Special K.O: Finish him with a piercing attack ('Wood Thrust' or 'Pick')

Target #1: Break 5 blue bubbles

Target #2: Don't get damaged by the red bubbles



3rd enemy


Name: Alesshio Yurano

Power: Can turn soil into scythes

Special K.O: Finish him with the 'Kurogane' Super Move

Target #1: Break 5 scythes

Target #2: Block the large scythe 3 times with the 'Fuudo' Jingi



4th enemy


Name: Don The Powerful

Power: Can change his ring into a rocket

Special K.O: Finish him with the 'Mash' Super Move

Target #1: Destroy 3 rocks

Target #2: Don't get damaged by rocks



5th enemy


Name: Marco Mardini

Power: Can turn tomatos into magma

Special K.O: Finish him with the 'Mash' Super Move

Target #1: Don't get damaged by magma

Target #2: Let him call the girl (Rinko) 3 times



6th enemy


Name: Miyojin Taro

Power: Can change his whistle into a laser

Can change fans into buzzsaws

Special K.O: Finish him with a mid-air 'Kurogane' Super Move

Target #1: Reflect 5 buzzsaws with the 'Reverse' Jingi

Target #2: Block his laser with the 'Fuudo' Jingi



7th enemy


Name: Seiichiro Sano

Power: Can turn towels into metal (while he's holding his breath)

Super Move: Metal Boomerang Cutters (throws 4 metal boomerangs)

Special K.O: Finish him by throwing him out of bounds

Target #1: Dodge the electric sphere 3 times

Target #2: Block his Super Move with the 'Fuudo' Jingi



8th enemy


Name: Karl Paccho

Power: Can change other's powers into his own's (if he spends 24

hours with them)

Special K.O: Finish him with the 'Mash' Super Move

Target #1: Use the 'Raika' Jingi many times, for a total of 3 seconds

Target #2: Attack him when he's doing the winged attack



9th enemy


Name: Robert Hayden

Power: Can change ideals into reality

Super Move: Mash (like Ueki's, but bigger)

Special K.O: Finish him with the 'Pick' Super Move

Target #1: Break 3 blue bubbles

Target #2: Don't get damaged by the red bubbles



10th enemy


Name: Kapuusho

Power: Can turn his breath into a freezing gas

Special K.O: Finish him with the 'Galiper' Super Move

Target #1: Hit the giant ball with the 'Pick' Super Move

Target #2: Attack Niko (the drill guy) with the 'Kurogane' Super Move



11th enemy


Name: Gurano Kuwahara

Power: Can turn his toy robot into a giant working robot

Special K.O: Finish him with the 'Namihana' Super Move

Target #1: Don't get damaged by the laser beam

Target #2: Stop the robot punch with the 'Pick' Super Move



12th enemy


Name: Shonen Riho

Power: Can change his fighting spirit into energy for his attacks

Super Move: Gankutsuou (a rock-breaking charge attack)

Special K.O: Finish him while he's on Power Up mode

Target #1: Hit him while he's performing his own Super Move

Target #2: Don't break the boulders



13th enemy


Name: Marilyn Cary

Power: Can turn 1 second into 10 seconds for her

Super Move: Level 2 (multiplies her power by 10)

Special K.O: Let her run outta life while she's on her Level 2

Target #1: Counter her combo attack

Target #2: Avoid 5 traps



14th enemy


Name: Ballow E'Charlotte

Power: Deja Vu (can turn past visions into reality)

Special K.O: Finish him by attacking his copy

Target #1: Don't use any of the Jingis

Target #2: Attack 5 copies of him



15th enemy


Name: Anon

Power: Can absorb people and assimilate them

Super Move: Maou (similar to Ueki's, but is a giant bull-like creature)

Special K.O: Finish him with the 'Maou' Super Move

Target #1: Use the 'Seikuu' Jingi many times, for a total of 5 seconds

Target #2: Let his 'Maou' attack clash against yours

  • Warning: in Story Mode, to fight against him, you must have all the Jingis




|7. Minigames |




Wood Bugs




Got by: Defeat the 3rd enemy

Desc: Destroy the wood bugs that fall from the top of the

stage without touching them or the wood spikes, or you'll

get electrified

Clear: Get 1200 points



Puncher Machine




Got by: Defeat the 11th enemy with a B Ranking

Desc: Time your strike so that you get as close as you can

to the center of the gauge, to deliver a powerful blow

Clear: Get 1200 points



Flies catching




Got by: Defeat the 14th enemy with a B Ranking

Desc: Catch the flies that appear without getting sucked into

the electric rays, or you'll get electrified

Clear: Get 1200 points



Balance




Got by: Defeat the 8th enemy (after getting the previous mini-games)

Desc: Dodge or break the balls that come your way, as it's the

time you stay without getting hit that scores

Clear: Get 2000 points




|8.Collection |




Here's the list of the cards in the game, with the requirements to get them.

Some of the cards may be gotten in alternate ways other that the noted here, or

may require defeating previous enemies with better ranks. Unless otherwise

stated, you can get these playing in Normal difficulty.

  • Note: the ones marked with a ** may need getting the 7 Combo Hit, No Enemy

Attack, Perfect and No Guard Bonuses after the battle

  • Note 2: getting the 53 regular cards will get you a nice pic,

besides "card" #54



01: Charm Talent

Got by: Defeat the 1st enemy



02: Dodge Talent

Got by: Defeat the 2nd enemy



03: Luck Talent

Got by: Defeat the 3rd enemy



04: Study Talent

Got by: Defeat the 4th enemy



05: Swimming Talent

Got by: Get the Zorro ? Chance Bonus in any battle



06: Eating Talent

Got by: Defeat the 6th enemy



07: Running Talent

Got by: Get the Dash Mania 20 Meters Bonus in any battle



08: Animal Charm Talent

Got by: Defeat the 8th enemy



09: Paint Talent

Got by: Defeat the 9th enemy



10: Detective Talent

Got by: Defeat the 10th enemy



11: Bow Skill Talent

Got by: Defeat the 4th enemy**



12: Party Talent

Got by: Defeat the 12th enemy



13: Comic Talent

Got by: Defeat the 13th enemy



14: Dancing Talent

Got by: Defeat the 14th enemy



15: Show Talent

Got by: Defeat the 1st enemy**



16: Mimic Talent

Got by: Defeat the 6th enemy**



17: Cleaning Talent

Got by: Defeat the 12th enemy**



18: Reading Talent

Got by: Defeat the 13th enemy**



19: Make-up Talent

Got by: Defeat the 10th enemy**



20: Business Talent

Got by: Defeat the 5th enemy



21: Money Talent

Got by: Defeat the 7th enemy



22: Idea Talent

Got by: Defeat the 11th enemy



23: Back-bending Talent

Got by: Get the Jump Mania 30 Jumps Bonus in any battle



24: Recycle Talent

Got by: Defeat the 15th enemy



25: 'Kurogane' Jingi

Got by: Defeat the 2nd enemy



26: 'Fuudo' Jingi

Got by: Defeat the 3rd enemy



27: 'Ranma' Jingi

Got by: Clear the first mini-game



28: 'Mash' Jingi

Got by: Clear the second mini-game



29: 'Pick' Jingi

Got by: Defeat the 7th enemy



30: 'Raika' Jingi

Got by: Defeat the 5th enemy



31: 'Galiper' Jingi

Got by: Defeat the 9th enemy



32: 'Namihana' Jingi

Got by: Clear the third mini-game



33: 'Seikuu' Jingi

Got by: Clear the fourth mini-game



34: 'Maou' Jingi

Got by: Defeat the 14th enemy without using Jingis in Story Mode



35: LV 2 'Reverse' Jingi

Got by: Defeat the 14th enemy without using Jingis



36: Kousuke Ueki character card

Got by: Defeat the 1st enemy with an S Rank



37: Ai Mori character card

Got by: Defeat the 2nd enemy with an S Rank



38: Seiichiro character card

Got by: Defeat the 7th enemy with an S Rank



39: Rinko character card

Got by: Clear all minigames on Normal and Hard difficulty



40: Tenko (the fox) character card

Got by: Clear all minigames on Normal and Hard difficulty



41: Kobasen character card

Got by: Clear Story Mode with an S Rank on Hard difficulty



42: Alesshio character card

Got by: Defeat the 3rd enemy with an S Rank



43: Don character card

Got by: Defeat the 4th enemy with an S Rank



44: Marco character card

Got by: Defeat the 5th enemy with an S Rank



45: Miyojin character card

Got by: Defeat the 6th enemy with an S Rank



46: Karl Paccho character card

Got by: Defeat the 8th enemy with an S Rank



47: Robert character card

Got by: Defeat the 9th enemy with an S Rank



48: Kapuusho character card

Got by: Defeat the 10th enemy with an S Rank



49: Gurano character card

Got by: Defeat the 11th enemy with an S Rank



50: Shonen Riho character card

Got by: Defeat the 12th enemy with an S Rank



51: Marilyn character card

Got by: Defeat the 13th enemy with an S Rank



52: Ballow character card

Got by: Defeat the 14th enemy with an S Rank



53: Anon character card

Got by: Defeat the 15th enemy with an S Rank



54: Special ending

Got by: Get the 53 regular cards




|9. Cheat codes |




Here are the cheats I found for the VBA. Use them with caution,

and all that stuff.



Effect: Infinite Health, Infinite Memories & Perfect Bonus

Code: 020019B2:6450

Desc: Your life gauge and your memories will stay full



Effect: One Hit Kill

Code: 02002022:0001

Desc: The enemy's life gauge will get almost empty

  • Note: Only works with the 1st, 2nd, 3rd, 6th and 14th enemies

(and don't beat the enemy with the cheat on)



Effect: One Hit Kill

Code: 020021BE:0001

Desc: The enemy's life gauge will get almost empty

  • Note: Only works with the 4th, 5th, 7th, 8th, 9th, 10th,

11th, 12th, 13th and 15th enemies (and don't beat the enemy

with the cheat on)



Effect: 7 Hit Combo

Code: 02001684:0006

Desc: Hit once to get a 7 Hit Combo (also, you'll get the 5 Combo and

7 Combo Bonus after the battle)

  • Note: disable the cheat after activating it



Effect: Jump Mania 30 Jumps Bonus

Code: 02000320:001E

Desc: Jump once to get the Bonus after the battle